AI Insights · Timothy · January 2025
Top 5 Boxing Games on iOS in Lebanon: Q4 2024 Performance
Explore the performance trends of the top 5 boxing game apps on iOS in Lebanon during Q4 2024, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on iOS in Lebanon showed varied performance trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for these apps, based on Sensor Tower data.
WWE Mayhem by Reliance Games saw a significant rise in weekly revenue, peaking at around $10 in late November. The app maintained a steady download rate, with figures ranging from 8 to 16 weekly downloads. Active users started at 150 and showed a gradual decline, ending the quarter at 132.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a consistent weekly revenue early in the quarter with up to $5, before dropping to zero in December. Downloads fluctuated, peaking at 44 in the last week of December. Active users decreased from 101 to 68 by the end of the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. showed modest revenue, with a peak of $4 in early December. Downloads were sporadic throughout the quarter, with notable peaks of 14 in mid-November and 10 in late December. Active users remained low, with minor fluctuations.
Real Boxing 2, also by Vivid Games S.A., had a revenue peak of $6 at the start of the quarter, dropping to $2 by the end. Downloads started strong at 34 but decreased significantly, with a slight recovery in December. Active users showed a downward trend, ending at 67.
Boxing Star: Boxing Fight Game by THUMBAGE maintained a stable revenue of $1 throughout most of the quarter, with a brief increase to $6 in mid-November. Downloads were minimal, with a small spike in early November. Active users remained consistently low.
For more in-depth insights on these apps, visit Sensor Tower.